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Flat footed pathfinder 2e
Flat footed pathfinder 2e







flat footed pathfinder 2e

Players need to succeed at a DC 5 flat check to perform actions with the Manipulate trait. The player takes a status penalty equal to the Frightened condition value on all checks. Friendly creatures are likely to fulfill simple player Requests. Players must use their actions to escape and can't Delay or Ready. Players take a -1 penalty to saving throws and AC.

flat footed pathfinder 2e

Players can't use actions involving Concentrate and take a -2 penalty to Perception and Skill Checks. Players take a penalty based on the condition value of all Strength-based rolls and Athletics checks. Inflicts a 10-foot penalty to Speed and adds Clumsy 1. Players with this condition are also Unconscious and must roll recovery checks at the start of their turn each round. They also lose Hit Points and have their maximum Hit Points lowered. Players take a status penalty equal to the Drained Value on all Constitution-based checks. The value associated with Doomed will lower the player's Dying Value, which causes the player to expire if it reaches zero. However, they are immune to auditory effects. Players fail all hearing Perception tests. They gain the Flat-Footed condition and can't Delay or Ready.Īll creatures and objects are Concealed from the player. Players are difficult to see and harder to target, with creatures needing to succeed at a DC 5 flat check to affect the Concealed person. Penalty based on the value of X applied to all Constitution checks and reduction of Hit Points. Players are immune to visual effects but fail all visual Perception tests.Ī condition that affects items, rendering them unusable for normal functions once their Hit Points are less than their Broken Threshold.









Flat footed pathfinder 2e